My contributions to the game include:
• Creating all four Freak types: Bloater, Juggernaut, Screamer, and Feral
• Creating a selection of zombies
• Modeling and texturing the organic assets used in the Infestation areas
Four years of work, and I can finally share a little more of what I’ve been creating for State of Decay 3.
As a Senior Character Artist, I worked on all four Freak types: the Bloater, Juggernaut, Screamer, and Feral. I also created some of the game’s zombies and modeled and textured the organic assets throughout its Infestation areas.
A world like this comes together through many disciplines. The VFX and other work you see alongside my assets belong to the wonderful artists and developers I had the pleasure of working with at Undead Labs.
For now, this publicly released gameplay trailer is a glimpse of that journey. I hope to share a closer look at the art when I’m able to.