I’m an artist, character creator, and art director with more than 15 years of experience in AAA and AA game development. Throughout my career, I’ve worked on building memorable characters, immersive worlds, and visually compelling experiences that connect gameplay, storytelling, and art direction into a cohesive vision.
What drives me most is my passion for the craft itself. I genuinely love the process of creating games — collaborating with talented teams, solving creative and technical challenges, and pushing ideas further every day. For me, game development is not just a profession; it’s something I look forward to living and exploring every single morning.
I also have solid experience working on VR projects, where immersion, interaction, and atmosphere become even more critical to the player experience.
Alongside production work, I teach character art as a coach a few hours each week, sharing knowledge and helping other artists grow. Outside of game development, I spend my time sculpting, drawing, and, naturally, playing a lot of games.