Just a month ago, Salvation: Echoes of War was released, and I was proud to share this trailer.
This project gave me a real sense of what I love about making games. Not because it was easy or always fun. It wasn’t. It was the process of asking better questions, working through difficult challenges, and finding the best path to bring an idea to life.
Salvation began as a personal vision and grew into a game made by a very small team. I served as its Creative Director and Art Director. On the visual side, I took responsibility for everything you see in the game: I either created it myself or directed and managed its creation. Along the way, I built workflows, solved production problems, planned around limited time and resources, and worked with collaborators to carry that vision through to release.
I’m proud of what we delivered together. Finishing and releasing a game with a small team taught me a great deal about the craft, the people, and the decisions behind every frame.
I hope to begin my next game soon. I want to bring everything I’ve learned from this project and my previous work into something even better and more beautiful.
Thank you to everyone who helped bring Salvation to life.
Steam: https://store.steampowered.com/app/3741170/Salvation_Echoes_of_War/
PlayStation: https://store.playstation.com/en-us/concept/10011081/
XBOX: https://xbox.com/en-US/games/store/salvation-echoes-of-war/9nh3rszznsgt